Published December 6, 2022 | Version v1
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MODERN METHODS OF TEACHING COMPUTER SCIENCE

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In order for the student to be able to apply the acquired knowledge in practice, it is possible to strengthen it in time, to be able to apply it to the study of other concepts, and to systematize the acquired knowledge to ensure the effectiveness of education.

The basis of the use of game technologies is the activating and accelerating activity of students. According to the studies of scientists, the game is one of the main types of activity together with work and study.

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