DEVELOPMENT OF STUDENTS' CREATIVE THINKING COMPETENCIES THROUGH DIGITAL PLATFORMS AND ONLINE INTERACTIVE GAME SERVICES

Authors

  • Urokova Sharofat Tashkent State Pedagogical University named after Nizami Senior Lecturer of the Department of Information Technologies Author

Keywords:

information technologies, digital platforms, interactive, creative thinking, gamification, Miro, Kahoot, Quizizz, Mentimeter, Educaplay, QuizAlize, Gimkit, Plickers.

Abstract

This article discusses digital platforms widely used in modern education, the capabilities of digital platforms, and the functions of online interactive gaming services in education.

References

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Published

03.06.2025

How to Cite

DEVELOPMENT OF STUDENTS’ CREATIVE THINKING COMPETENCIES THROUGH DIGITAL PLATFORMS AND ONLINE INTERACTIVE GAME SERVICES. (2025). Journal of Uzbekistan’s Development and Research, 1(4), 309-311. https://ijournal.uz/index.php/judr/article/view/2367

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