KAMPYUTER O‘YINLARINING O‘SMIRLAR PSIXIKASIGA SALBIY TA’SIRI

Authors

  • Kushakova Nargiza Nizomiy nomidagi Toshkent davlat Pedagogika unversiteti Amaliy psixologiya kafedrasi v.b dotsenti P.f.n(PHD) Author
  • Salohiddinova Oygulxon Nizomiy nomidagi Toshkent davlat Pedagogika unversiteti Pedagogika va psixologiya fakulteti Amaliy psixologiya yo’nalishi 401-guruh talabasi Author

Keywords:

Kompyuter o‘yinlari, o‘smirlar psixologiyasi, psixik rivojlanish, o‘yin qaramligi, virtual dunyo, tajovuzkorlik, muloqot muammosi, ijtimoiy izolyatsiya, shaxsiy rivojlanish, vaqtni boshqarish.

Abstract

Mazkur maqolada kompyuter o‘yinlarining o‘smirlar psixikasiga salbiy ta’siri psixologik va ijtimoiy nuqtai nazardan tahlil qilinadi. Virtual dunyoga haddan tashqari berilish, real hayotdagi faoliyatdan uzoqlashish, tajovuzkorlik darajasining oshishi, muloqot ko‘nikmalarining sustlashuvi va shaxsiy rivojlanishga salbiy ta’siri kabi jihatlar yoritiladi.

References

1. Jahon Sog‘liqni Saqlash Tashkiloti (WHO), "Gaming Disorder", ICD-11, 2018

2. Erikson, E. (1996). Identity: Youth and Crisis. New York: W. W. Norton & Company

3. Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior. Journal of Personality and Social Psychology, 78(4),

4. Freyd Z. (1991). Psixoanalizga kirish. Toshkent: O‘qituvchi.

5. Yang, K. S. (1998). Internet Addiction Test (IAT) – diagnostik metodikasi.

6. Griffiths, M. (2000). Does Internet and Computer “Addiction”. Clinical Psychology Forum.

Downloads

Published

03.06.2025

How to Cite

KAMPYUTER O‘YINLARINING O‘SMIRLAR PSIXIKASIGA SALBIY TA’SIRI. (2025). Journal of Uzbekistan’s Development and Research, 1(4), 332-333. https://ijournal.uz/index.php/judr/article/view/2373

Similar Articles

1-10 of 134

You may also start an advanced similarity search for this article.