MODERN METHODS OF TEACHING COMPUTER SCIENCE

Authors

  • Niyazimbetova Farida Azatboevna Karakalpak State University Academic Lyceum

Keywords:

informatics, game technologies, research, methodology, pedagogue

Abstract

In order for the student to be able to apply the acquired knowledge in practice, it is possible to strengthen it in time, to be able to apply it to the study of other concepts, and to systematize the acquired knowledge to ensure the effectiveness of education.

The basis of the use of game technologies is the activating and accelerating activity of students. According to the studies of scientists, the game is one of the main types of activity together with work and study.

References

I.A. Karimov. "High spirituality is an invincible power" - Tashkent, Spirituality 2008 - 61 pages.

"On improving the personnel training system in the field of information technologies". "Village Life" newspaper

Norov, I., & Uldawlet, D. (2021). Psychological mechanisms that increase the effectiveness of the educational process.

Ways of using advanced pedagogical and information technology in the educational process. Methodical manual. Under the general leadership of Academician S.S. Gulomov. - T.; TDIU 2005.

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Published

2022-12-06

How to Cite

Niyazimbetova Farida Azatboevna. (2022). MODERN METHODS OF TEACHING COMPUTER SCIENCE. Journal of Academic Research and Trends in Educational Sciences, 8–11. Retrieved from http://ijournal.uz/index.php/jartes/article/view/336