UNVEILING NEW FRONTIERS IN MORAL EDUCATION: VIRTUAL REALITY AND ROLE-PLAYING GAMES IN SECONDARY SCHOOLS

Authors

  • Ahmet Alkan IIUM, Kuala Lumpur, Malaysia

Keywords:

Moral Education, Virtual Reality (VR), Role-Playing Games, Ethics, Secondary Education

Abstract

This article explores the current capabilities of virtual reality (VR) and role-playing games in moral education, highlighting the shortcomings of traditional approaches. Conventional methods typically rely on passive learning and are often inadequate for equipping students to navigate complex moral dilemmas. In contrast, VR and role-playing games foster active learning by enabling students to engage with ethical conflicts, cultivate empathy, and adopt various perspectives. The synergy between these technologies enhances the effectiveness of moral education, allowing secondary school students to immerse themselves in ethical decision-making processes and significantly contributing to their overall development.

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Published

2024-11-24

How to Cite

UNVEILING NEW FRONTIERS IN MORAL EDUCATION: VIRTUAL REALITY AND ROLE-PLAYING GAMES IN SECONDARY SCHOOLS. (2024). Journal of Academic Research and Trends in Educational Sciences, 189-193. https://ijournal.uz/index.php/jartes/article/view/1590

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